• DR-IT Software
  • Products
  • Documentation
  • Product page
  • Examples
  • API reference
  • Support
Show / Hide Table of Contents

Class Timing

Describes the timing properties for an animation effect or behavior.

Maps to the OOXML p:cTn (common time node) timing attributes and the p:cond delay conditions within p:timing.

Inheritance
object
Timing
Implements
ITiming
Inherited Members
object.ToString()
object.Equals(object)
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
Namespace: DRIT.Presentation.Animation
Assembly: DRIT.Presentation.dll
Syntax
public class Timing : ITiming

Constructors

Timing()

Initializes a new instance of the Timing class with default values.

Declaration
public Timing()

Properties

Accelerate

Describes the percentage of duration accelerate behavior effect.

Declaration
public float Accelerate { get; set; }
Property Value
Type Description
float

AutoReverse

Describes whether to automatically play the animation in reverse after playing it in the forward direction.

Declaration
public bool AutoReverse { get; set; }
Property Value
Type Description
bool

Decelerate

Describes the percentage of duration decelerate behavior effect.

Declaration
public float Decelerate { get; set; }
Property Value
Type Description
float

Duration

Describes the duration of animation effect.

Declaration
public float Duration { get; set; }
Property Value
Type Description
float

RepeatCount

Describes the number of times the effect should repeat.

Declaration
public float RepeatCount { get; set; }
Property Value
Type Description
float

RepeatDuration

Describes the number of times the effect should repeat.

Declaration
public float RepeatDuration { get; set; }
Property Value
Type Description
float

Restart

Specifies if a effect is to restart after complete.

Declaration
public EffectRestartType Restart { get; set; }
Property Value
Type Description
EffectRestartType

Speed

Specifies the percentage by which to speed up (or slow down) the timing.

Declaration
public float Speed { get; set; }
Property Value
Type Description
float

TriggerDelayTime

Describes delay time after trigger.

Declaration
public float TriggerDelayTime { get; set; }
Property Value
Type Description
float

TriggerType

Gets or sets the trigger type associated with this object.

Declaration
public EffectTriggerType TriggerType { get; set; }
Property Value
Type Description
EffectTriggerType

Implements

ITiming
Back to top

DR-IT Software documentation

DR-IT Software · Products · Documentation index · Product page · Downloads · Support · Licensing

Generated by DocFX