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Class Behavior

Represent base class behavior of effect.

Inheritance
object
Behavior
ColorEffect
CommandEffect
FilterEffect
MotionEffect
PropertyEffect
RotationEffect
ScaleEffect
SetEffect
Implements
IBehavior
Inherited Members
object.ToString()
object.Equals(object)
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
Namespace: DRIT.Presentation.Animation
Assembly: DRIT.Presentation.dll
Syntax
public abstract class Behavior : IBehavior

Constructors

Behavior()

Initializes a new instance of the behavior class.

Declaration
protected Behavior()

Properties

Accumulate

Gets or sets the accumulate associated with this object.

Declaration
public bool? Accumulate { get; set; }
Property Value
Type Description
bool?

Additive

Gets or sets the additive associated with this object.

Declaration
public BehaviorAdditiveType Additive { get; set; }
Property Value
Type Description
BehaviorAdditiveType

Properties

Gets the collection of properties associated with this object.

Declaration
public IBehaviorPropertyCollection Properties { get; }
Property Value
Type Description
IBehaviorPropertyCollection

Timing

Gets or sets the timing associated with this object.

Declaration
public ITiming Timing { get; set; }
Property Value
Type Description
ITiming

Implements

IBehavior
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