Class Behavior
Represent base class behavior of effect.
Inheritance
Behavior
Implements
Inherited Members
Namespace: DRIT.Presentation.Animation
Assembly: DRIT.Presentation.dll
Syntax
public abstract class Behavior : IBehavior
Constructors
Behavior()
Initializes a new instance of the behavior class.
Declaration
protected Behavior()
Properties
Accumulate
Gets or sets the accumulate associated with this object.
Declaration
public bool? Accumulate { get; set; }
Property Value
| Type | Description |
|---|---|
| bool? |
Additive
Gets or sets the additive associated with this object.
Declaration
public BehaviorAdditiveType Additive { get; set; }
Property Value
| Type | Description |
|---|---|
| BehaviorAdditiveType |
Properties
Gets the collection of properties associated with this object.
Declaration
public IBehaviorPropertyCollection Properties { get; }
Property Value
| Type | Description |
|---|---|
| IBehaviorPropertyCollection |
Timing
Gets or sets the timing associated with this object.
Declaration
public ITiming Timing { get; set; }
Property Value
| Type | Description |
|---|---|
| ITiming |