Interface IBehavior
Defines the IBehavior contract.
Namespace: DRIT.Presentation.Animation
Assembly: DRIT.Presentation.dll
Syntax
public interface IBehavior
Properties
Accumulate
Represents whether animation behaviors are accumulated.
Declaration
bool? Accumulate { get; set; }
Property Value
| Type | Description |
|---|---|
| bool? |
Additive
Gets or sets the additive associated with this object.
Declaration
BehaviorAdditiveType Additive { get; set; }
Property Value
| Type | Description |
|---|---|
| BehaviorAdditiveType |
Properties
Represents properties of behavior.
Declaration
IBehaviorPropertyCollection Properties { get; }
Property Value
| Type | Description |
|---|---|
| IBehaviorPropertyCollection |
Timing
Represents timing properties for the effect behavior.
Declaration
ITiming Timing { get; set; }
Property Value
| Type | Description |
|---|---|
| ITiming |