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Class SaveStateCommand

Saves the current graphics state. The GraphicsState token is produced by the target at replay time and stored in DRIT.Drawing.Vector.Commands.SaveStateCommand.LastToken so the paired RestoreStateCommand can use it. This supports sequential multi-replay.

Inheritance
object
DrawingCommand
SaveStateCommand
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: DRIT.Drawing.Vector.Commands
Assembly: DRIT.Drawing.dll
Syntax
public sealed class SaveStateCommand : DrawingCommand

Constructors

SaveStateCommand()

Initializes a empty SaveStateCommand instance.

Declaration
public SaveStateCommand()

Methods

Clone()

Creates a deep copy of this command.

Declaration
public override DrawingCommand Clone()
Returns
Type Description
DrawingCommand

A new DrawingCommand with the same state.

Overrides
DrawingCommand.Clone()
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