Namespace DRIT.Drawing.Vector.Commands
Classes
ClearCommand
Clears the entire drawing surface with the specified color.
DrawImageAffineCommand
Draws an image transformed to fit a parallelogram defined by destination points.
DrawImageCommand
Draws an image scaled to fit a destination rectangle.
DrawPathCommand
Draws (strokes) a graphics path with the specified pen.
DrawStringCommand
Draws a string with the specified font, brush, layout rectangle, and format.
FillPathCommand
Fills the interior of a graphics path with the specified brush.
MultiplyTransformCommand
Multiplies the world transform by the specified matrix.
ResetClipCommand
Resets the clipping region to the entire drawing surface.
ResetTransformCommand
Resets the world transform to the identity matrix.
RestoreStateCommand
Restores the graphics state to the state saved by the paired SaveStateCommand.
RotateTransformCommand
Rotates the world transform by the specified angle.
SaveStateCommand
Saves the current graphics state. The GraphicsState token is produced by the target at replay time and stored in DRIT.Drawing.Vector.Commands.SaveStateCommand.LastToken so the paired RestoreStateCommand can use it. This supports sequential multi-replay.
ScaleTransformCommand
Scales the world transform by the specified factors.
SetClipCommand
Sets the clipping region to the specified region. The region captures the resulting clip state; replay uses Replace.
SetHintCommand
Sets a rendering hint property (SmoothingMode, InterpolationMode, etc.). The value is boxed and dispatched by type on replay.
SetPageScaleCommand
Sets the page scale.
SetPageUnitCommand
Sets the page unit.
SetRenderingOriginCommand
Sets the rendering origin.
SetTransformCommand
Sets the world transform to the specified matrix.
TranslateClipCommand
Translates the clipping region by the specified amount.
TranslateTransformCommand
Translates the world transform by the specified offsets.