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Namespace DRIT.Drawing.Vector.Commands

Classes

ClearCommand

Clears the entire drawing surface with the specified color.

DrawImageAffineCommand

Draws an image transformed to fit a parallelogram defined by destination points.

DrawImageCommand

Draws an image scaled to fit a destination rectangle.

DrawPathCommand

Draws (strokes) a graphics path with the specified pen.

DrawStringCommand

Draws a string with the specified font, brush, layout rectangle, and format.

FillPathCommand

Fills the interior of a graphics path with the specified brush.

MultiplyTransformCommand

Multiplies the world transform by the specified matrix.

ResetClipCommand

Resets the clipping region to the entire drawing surface.

ResetTransformCommand

Resets the world transform to the identity matrix.

RestoreStateCommand

Restores the graphics state to the state saved by the paired SaveStateCommand.

RotateTransformCommand

Rotates the world transform by the specified angle.

SaveStateCommand

Saves the current graphics state. The GraphicsState token is produced by the target at replay time and stored in DRIT.Drawing.Vector.Commands.SaveStateCommand.LastToken so the paired RestoreStateCommand can use it. This supports sequential multi-replay.

ScaleTransformCommand

Scales the world transform by the specified factors.

SetClipCommand

Sets the clipping region to the specified region. The region captures the resulting clip state; replay uses Replace.

SetHintCommand

Sets a rendering hint property (SmoothingMode, InterpolationMode, etc.). The value is boxed and dispatched by type on replay.

SetPageScaleCommand

Sets the page scale.

SetPageUnitCommand

Sets the page unit.

SetRenderingOriginCommand

Sets the rendering origin.

SetTransformCommand

Sets the world transform to the specified matrix.

TranslateClipCommand

Translates the clipping region by the specified amount.

TranslateTransformCommand

Translates the world transform by the specified offsets.

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