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Class MeshShading

A mesh shading base class (spec §8.7.4.5.5-8). Mesh shadings define complex gradients using triangles or patches. This is the base class for all mesh shading types.

Inheritance
object
Shading
MeshShading
CoonsPatchMeshShading
FreeFormGouraudTriangleMeshShading
LatticeFormGouraudTriangleMeshShading
TensorProductPatchMeshShading
Implements
IEquatable<Shading>
Inherited Members
Shading.Type
Shading.ColorSpace
Shading.Equals(Shading)
Shading.Equals(object)
Shading.GetHashCode()
object.ToString()
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetType()
object.MemberwiseClone()
Namespace: DRIT.Pdf.Content
Assembly: DRIT.Pdf.dll
Syntax
public abstract class MeshShading : Shading, IEquatable<Shading>

Constructors

MeshShading(ShadingType, ColorSpace)

Initializes a new mesh shading with the specified type and color space.

Declaration
protected MeshShading(ShadingType type, ColorSpace colorSpace)
Parameters
Type Name Description
ShadingType type
ColorSpace colorSpace

Implements

IEquatable<T>
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